The missing 40%:-It's a road trip.-So much friendship.-Complications occur along the way that necessitate changes of plans.-These changes involve meeting interesting people; new ones are encountered as well as people from the characters' pasts.-These complications lead the party down new, unexpected pathways that allow the characters to reach their destination, albeit changed because of what they've learned along the way.-The story doesn't focus on the challenges presented to the characters, but instead showcases how the characters decide to deal with the challenges as they arise.-The relationships between the characters are built around shared experiences; it's like looking in on a campaign that's been going on for years, with callbacks to past encounters.-Character growth! Self-discovery!-The characters work as a team, there's sometimes intraparty conflict, but it's dealt with without mean-spiritedness.-The party dynamic is inclusive, not based around power trips or antagonism.-Everybody has their niche and a chance to shine, even the quiet guy who sits back most of the time.-Goofiness levels are about as high as they can get in my games without things falling apart.-Everybody is having a great time.
-There were obviously no examples of zombies puking out worms that are exploding in wet pops because the zombie is on fire.-Moral dilemmas.-High weirdness (the young lady headbutting everything in a motorcycle helmet is a start.)-The serious parts where everybody gets quiet/freaked out.-Swords.
-Donkeys and Fiend Folio monsters.

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